Notice that the artillery can be very far away-only the sensor turret needs to get within range. All artillery assigned to the sensor will attack its target. If it is assigned to a sensor tank, the sensor can be used to attack enemies by selecting the sensor and targeting an enemy. Once the artillery is assigned, if it is assigned to a sensor tower, that tower will target enemies that come in range automatically. Notice the * next to them, which indicates that they are assigned. Select the artillery tanks, then click on a sensor to assign the tank to the sensor.Īrtillery assigned to a sensor. Simply build a sensor tower, and if the sensor tower is targeting something within your artillery structures' weapon range, they will fire at it.Īn artillery tank, however, needs to be explicitly assigned to a sensor to function. To use it, players need to use sensors.Īrtillery structures are the easiest. However, even the lowly mortar has an 18-tile weapon range. Опытный sensors can be used for scouting and surveillance, but they have a more important usage: to spot for artillery.Īrtillery weapons, by themselves, cannot fire more than their sensor range (8 tiles without upgrades). Howitzers (howitzer, ground shaker, hellstorm, incendiary howitzer)Īlthough the MRA and Seraph are indirect-fire weapons, they should be used like one would use direct-fire weapons, since their range is low enough that sensors won't increase their range, rendering sensors unnecessary.Mortars (mortar, bombard, pepperpot, incendiary mortar).As a review, keep in mind that "artillery" here refers to all indirect-fire weapons except the Блок миниракет (MRA) and Ракетный блок Серафим, namely:
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